How Dice works
The game generates a number between 0 and 99.99. Before the roll, you set a target threshold and choose whether the number will be over or under that threshold. The payout multiplier is calculated from the win probability: a 50% win chance pays roughly 1.98x (accounting for the 1% house edge), a 10% chance pays roughly 9.9x, and so on.
You can slide the win probability from near 0% to near 99%. The multiplier updates in real time. Higher win probability means lower multiplier; lower win probability means higher multiplier. The expected value remains constant at 99% RTP across all configurations.
Win probability and payout table
The 1% house edge shaves approximately the same dollar amount off every configuration. At extreme win probabilities near 0% or 100%, the math still holds but the useful variance range for normal play sits between 10% and 90%.
| Win probability | Payout multiplier | Example bet | Expected return |
|---|---|---|---|
| 90% | 1.10x | $10 wins $11 | $9.90 EV |
| 75% | 1.32x | $10 wins $13.20 | $9.90 EV |
| 50% | 1.98x | $10 wins $19.80 | $9.90 EV |
| 25% | 3.96x | $10 wins $39.60 | $9.90 EV |
| 10% | 9.90x | $10 wins $99 | $9.90 EV |
| 1% | 98x | $10 wins $980 | $9.80 EV |
Code MAXBET at sign-up. The 100% match up to $1,000 clears nicely on Crash and Mines too.
Claim MAXBET at Shuffle →Bonus weighting note
Shuffle Dice carries a 10% bonus weighting during the MAXBET welcome bonus clear. That means $10 wagered on Dice counts as $1 toward the 35x wagering requirement. This is Shuffle's way of accounting for Dice's very low house edge: the expected loss per dollar wagered on Dice is so small that full weighting would give bonus-clearing players effectively free wagering.
If you're on a welcome bonus clear, play Dice for enjoyment. Use Crash, Plinko, Mines, or slots for the bulk of the wagering volume.
Provably fair in Dice
The roll result is derived from the server seed, client seed, and a nonce. The server seed hash is provided before the roll. After the result, the server reveals the seed and the player can hash it with the client seed and nonce to reproduce the exact roll number. Every Dice result in your history is independently verifiable.