How Dice works
The game generates a number between 0 and 99.99. Before the roll, you set a target threshold and choose whether the number will be over or under that threshold. The payout multiplicador is calculated from the win probability: a 50% win chance pays roughly 1.98x (accounting for the 1% vantagem da casa), a 10% chance pays roughly 9.9x, and so on.
You can slide the win probability from near 0% to near 99%. The multiplicador updates in real time. Higher win probability means lower multiplicador; lower win probability means higher multiplicador. The expected value remains constant at 99% RTP across all configurations.
Win probability and payout table
The 1% vantagem da casa shaves approximately the same dollar amount off every configuration. At extreme win probabilities near 0% or 100%, the math still holds but the useful variance range for normal play sits between 10% and 90%.
| Win probability | Payout multiplier | Example bet | Expected return |
|---|---|---|---|
| 90% | 1.10x | $10 wins $11 | $9.90 EV |
| 75% | 1.32x | $10 wins $13.20 | $9.90 EV |
| 50% | 1.98x | $10 wins $19.80 | $9.90 EV |
| 25% | 3.96x | $10 wins $39.60 | $9.90 EV |
| 10% | 9.90x | $10 wins $99 | $9.90 EV |
| 1% | 98x | $10 wins $980 | $9.80 EV |
Código MAXBET at cadastro. The 100% match up to $1.000 clears nicely on Crash and Mines too.
Resgatar MAXBET na Shuffle →Nota sobre peso do bônus
Shuffle Dice carries a 10% bonus weighting during the MAXBET bônus de boas-vindas clear. That means $10 wagered on Dice counts as $1 toward the 35x requisito de rollover. This is Shuffle's way of accounting for Dice's very low vantagem da casa: the expected loss per dollar wagered on Dice is so small that full weighting would give bonus-clearing players effectively grátis rollover.
If you're on a bônus de boas-vindas clear, play Dice for enjoyment. Use Crash, Plinko, Mines, or slots for the bulk of the rollover volume.
provably fair in Dice
The roll result is derived from the server seed, client seed, and a nonce. The server seed hash is provided before the roll. After the result, the server reveals the seed and the player can hash it with the client seed and nonce to reproduce the exact roll number. Every Dice result in your history is independentely verifiable.